![]() And some other minor tweaks and extensions. There are a whole huge heaping of mod updates. There are fixes to some recently-introduced multiplayer client-side bugs. There's a new performance option which can greatly increase performance in certain late-game scenarios if you want to try it out. Feel free to go to our discord () and post here: if you're interested in being a part of either the early alpha or a later phase. We're going through some notable internal extensions and revisions based on earlier tester rounds, and we'll roll back around to regular tester additions as soon as we can. still!) a couple more weeks before the next group. The closed alpha has started, and we're doing new waves of testers every few weeks. You can wishlist our upcoming title Heart of the Machine! Steam page is more up to date than it was, but a lot is still to-be-revealed. It also has more balance changes to the sidekicks mod from Badger. No Scourge here, just Fallen Spire this time at the 'default' of 5 intensity.This one has a number of balance improvements to minefields thanks to CRCGamer. Dark Spire, Scourge both allied and hostile, and of course, the Fallen Spire. Introductory run for The Spire Rises, the first expansion. A 'baseline' setup for an accelerated, advanced-tutorial feel Multiple 'standard' Difficulty-7 AIs, Marauders, Devourer, Human Resistance Fighters. Herein shall be contained a record of my misadventures to date.īasic Quick-Start, Difficulty 4, Single AI I did at first with the original, and I'm super-glad I came back to it eventually and stuck. One of my top goals for this project is to make the game more accessible to noobs - we all start off there, but lots of folks bounce off these games. A total beginner entry-level how-stuff-works treatment will start things off, and then I'll gradually tighten the noose around my neck as I did with AI War 1. I'm a fair bit of an AI War fanboi but a raging, hysterical one when it comes to the developer himself.Ĭorbeau, SA member, recently in my LP of the original referring to AI War 2 posted: It kind of spoiled all other strategy games for me, with how good most of it's design choices are.Įxclusively video with my associated ramblings, I'll begin with roughly daily uploads for a bit after launch, then things will slow down eventually. I put up a suggestion in the hinterlands of the Arcen Forums just today, day before launch, and less than two hours later he had not only typed out a LONG answer to a guy who didn't contribute anything during the Early Access period, but also reposted my question and his reply on the Steam forums as well. ![]() It's worth your money and Chris Park is as good as it gets with customer support. So basically just haul your butt over there or wherever else you prefer and buy the darned thing. The community agrees, with a current (including early access haters) positive score on 89% of Steam reviews, 93% in the last 30 days though that's a more limited sample. There are changes I like, and changes I don't, but on balance more of the former than the latter. Jury's still out with this being the launch version - though it's been in Early Access for a year - but its both bigger and smaller, streamlined and at the same time expanded. How Does The Sequel Compare to the Original? It's really complex but also really rewarding. AI War features assymetrical gameplay, metric tons of options and replayability. Oh, just your everyday, run-of-the-mill, Grand Strategic Tower Defense 4X RTS. For this version, multiple 'pivots' and other internal drama contributed to cramming a one-year development cycle into three, but by all appearances they stayed the course admirably and came out with something worth the wait. I'm mostly through those on my treatment of that game. It's been a decade and change since then, largely filled up with the six DLC expansions for the original. AI War 2 is the sequel to multiple-award-winning AI War: Fleet Command, released by independent developer Arcen Games in 2009. 1.001 ahead of time to make sure there was nothing horribly wrong with it. I'm so awesome, I'm LPing this here monstrosity with the launch version starting on the day before the launch! That's because they dropped v. Introduction A Sequel Unlike Any Other - Let's Play AI War 2!Ĭurrent 'Post-Launch Polish' Patch Progression
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